Update

Seamless Restarts & /pay

·25 changes·Nicoleuleet

Restarts no longer disconnect you - a holding server catches the room mid-cycle and the proxy shuttles you back when main is ready. /pay launches, sleep skip becomes a smooth fast-forward, tutorial completion pays $2,000.

Seamless Restarts

  • Restarts no longer disconnect you. The proxy moves you to a holding server and shuttles you back when main is ready (~1 minute)
  • Every restart entry point now uses a unified 10-second final countdown with titles, chat, and action-bar messaging
  • Update restarts (via /restartupdate) get distinct messaging with the reason

New /pay Command

  • /pay <player> <amount> sends money to anyone on the server
  • 16% sender tax (matches auction listing tax). $10,000 max per transfer with a 2-minute per-recipient cooldown
  • Confirmation GUI prevents fat-finger payments. Every transfer is logged for staff audit

/balance Now Works for Anyone

  • /balance <player> looks up any player's balance. Without an argument it still shows your own

Sleep

  • Sleep skip now fast-forwards over ~80 seconds instead of snapping instantly to dawn
  • Solo players in the overworld fall back to vanilla instant sleep

Tutorial Reward

  • First tutorial completion now pays out a one-time $2,000 bonus
  • A non-droppable cancel button appears in slot 8 during the tutorial; original slot-8 item is preserved
  • /tutorialend (or /tutorial end) also exits cleanly
  • Players who finished before this update got the $2,000 retroactively

K/D Leaderboard Rework

  • Leaderboard K/D now uses PvP kills and PvP deaths only
  • Anti-farm cooldown applies symmetrically to deaths
  • Top Deaths leaderboard unchanged - still all causes

Claim Settings

  • New Allow /home set toggle (off by default). Trusted players, town members, and the owner always bypass
  • /claim locks now covers grindstones, cartography tables, smithing tables, looms, stonecutters, composters, lecterns, and note blocks

/back

  • /back only updates on /warp and /spawn. /home, /rtp, /tpa, /tp, and death no longer overwrite it
  • New players (under 10h) still get death-saves-/back

/showitem

  • /showitem respects party chat mode - in party chat, broadcasts to party members only
  • Party-mode showcases prefixed with [Party] badge

Piñata Fire Immunity

  • Piñata is now immune to all fire damage (bows, fire aspect, lava, campfires, magma)
  • Doesn't visually ignite either. Standard melee/projectile damage still counts

Warps

  • Sponsor slot prices reduced. 24h: $12k → $8k. 48h: $20k → $16k. Durations unchanged

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