Restarts no longer disconnect you - a holding server catches the room mid-cycle and the proxy shuttles you back when main is ready. /pay launches, sleep skip becomes a smooth fast-forward, tutorial completion pays $2,000.
Seamless Restarts
- Restarts no longer disconnect you. The proxy moves you to a holding server and shuttles you back when main is ready (~1 minute)
- Every restart entry point now uses a unified 10-second final countdown with titles, chat, and action-bar messaging
- Update restarts (via /restartupdate) get distinct messaging with the reason
New /pay Command
- /pay <player> <amount> sends money to anyone on the server
- 16% sender tax (matches auction listing tax). $10,000 max per transfer with a 2-minute per-recipient cooldown
- Confirmation GUI prevents fat-finger payments. Every transfer is logged for staff audit
/balance Now Works for Anyone
- /balance <player> looks up any player's balance. Without an argument it still shows your own
Sleep
- Sleep skip now fast-forwards over ~80 seconds instead of snapping instantly to dawn
- Solo players in the overworld fall back to vanilla instant sleep
Tutorial Reward
- First tutorial completion now pays out a one-time $2,000 bonus
- A non-droppable cancel button appears in slot 8 during the tutorial; original slot-8 item is preserved
- /tutorialend (or /tutorial end) also exits cleanly
- Players who finished before this update got the $2,000 retroactively
K/D Leaderboard Rework
- Leaderboard K/D now uses PvP kills and PvP deaths only
- Anti-farm cooldown applies symmetrically to deaths
- Top Deaths leaderboard unchanged - still all causes
Claim Settings
- New Allow /home set toggle (off by default). Trusted players, town members, and the owner always bypass
- /claim locks now covers grindstones, cartography tables, smithing tables, looms, stonecutters, composters, lecterns, and note blocks
/back
- /back only updates on /warp and /spawn. /home, /rtp, /tpa, /tp, and death no longer overwrite it
- New players (under 10h) still get death-saves-/back
/showitem
- /showitem respects party chat mode - in party chat, broadcasts to party members only
- Party-mode showcases prefixed with [Party] badge
Piñata Fire Immunity
- Piñata is now immune to all fire damage (bows, fire aspect, lava, campfires, magma)
- Doesn't visually ignite either. Standard melee/projectile damage still counts
Warps
- Sponsor slot prices reduced. 24h: $12k → $8k. 48h: $20k → $16k. Durations unchanged
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