Exchange Market
94 everyday items: 43 linked pairs and 8 solo. Every sale nudges a price down and lifts its partner, and prices drift back toward base over the day. Small money, played well.
Every unit in one sale pays the price you see. The market reacts 45 seconds after a sale: the item drops, its partner rises, and half of any move fades every 4 hours.
Every item has a base price it drifts back to. A sale pushes its price down 45 seconds later, and half of any move fades every 4 hours.
Selling one item lifts its partner. When the market is flooded with gold, iron quietly pays more. Solo items have no partner and only move on their own sales.
Nothing goes below 50% or above 150% of base. The swings are worth timing, but they cannot print money.
An 8% fee comes off every sale, and each player can sell up to $1,500.00 every 6 hours.
Selling happens in game at the Exchange NPC. Every item it buys shows its current worth in its tooltip, and this page follows the same prices.