Update

Tunnel Bore Durability, Tutorial Players in the Tab List, Chat Disconnects Fixed, and Chest Shop Cleanup

·14 changes·Nicoleuleet

Tunnel Bore durability now charges per block actually broken, not per swing. Tutorial players show up in tab + player count, chest shop displays stop duplicating after restarts, and the post-Velocity chat-validation disconnect spam is dead.

Tunnel Bore Durability Now Matches the Damage

  • Tunnel Bore now consumes 1 durability per block actually broken (up to 9 per swing for a full 3x3) instead of 1 flat regardless of how many blocks fall
  • Damage goes through the standard tool-damage path, so Unbreaking still rolls per hit - same statistical wear as breaking those blocks one at a time
  • Only applies when Tunnel Bore is toggled on. Toggle it off and you're back to vanilla 1-per-block

Tutorial Players Show in the Tab List Now

  • Tutorial players used to vanish from the tab list and player count, making them look offline. They now stay listed with a (In Tutorial) suffix
  • Suffix appears on tutorial start and clears on end / cancel
  • Their entity is still hidden in-world - this is a tab-list-only change

Chest Shop Floating Items No Longer Duplicate

  • On every restart, shop displays were spawning on top of leftovers from the previous run, smearing the hover text into nonsense
  • Cleanup now sweeps any pre-existing display items at the spawn point before placing a fresh one. Existing duplicates clear on the next restart

Chat Validation Error Spam Fixed

  • Migrated from the legacy AsyncPlayerChatEvent#setFormat (which mutated signed chat and desynced the client/server ack chain) to AsyncChatEvent#renderer
  • Result: same in-game formatting, no more red error lines, no more "Failed to validate message acknowledgements" disconnects

Chest Shop Display Got a Cleaner Look

  • New format: "16x $40 - 256". Item name dropped (the floating item shows what it is), stock count compressed
  • Out-of-stock shows a red 0 instead of an extra "(Out of Stock)" tag
  • Removed the air-above-chest gate so adjacent / stacked / decorated shops all get their displays
  • Tutorial demo shops use the same format

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