The new Exchange Market buys ten everyday items at prices that move with every sale, with live charts and a sell calculator on the website. The End island now resets every other Saturday and comes back exactly as built, Fall Frenzy and Speed Build start themselves with clickable join and spectate lines, towns get four ranks and a permissions grid, guilds get a members menu, claims put visitors in adventure mode, and custom enchants sort rarest first.
Exchange Market
- A new Exchange Market NPC buys ten everyday items at prices that move with every sale - gold, iron, coal, gunpowder, wheat, kelp, melons, sea pickles, cobblestone and dirt
- Right-click the NPC, place items in the menu and press Sell - a confirm menu shows exactly what you are handing in and what it pays, and anything the Exchange does not buy is handed straight back
- The Add Sellable Items button pulls everything the Exchange buys out of your inventory in one click
- Every item the Exchange buys shows what it is worth right now in its tooltip - inside the Exchange menu a green up arrow or red down arrow shows how far the price sits above or below normal
- Selling an item pushes its price down and lifts its partner about 45 seconds later, so everything in one sale pays the price you saw - prices drift back toward normal over the day, and an 8% fee comes off each sale
- Your sell limit is $1,500 every 6 hours - the info book in the menu shows what you have left and when it resets
- Live prices, charts, a sell calculator and a countdown to the next limit reset are at ordea.us/shops/exchange
The End
- The End island resets every other Saturday at 7 PM Central - the island goes back to how it was, anything built on it is cleared, and claims on it are removed with their claim blocks refunded
- Warnings go out at 60, 30, 10, 5 and 1 minutes before a reset - anyone on the island is sent to spawn when it starts and can /back once it is done
- The End is closed while a reset runs - no portals or teleports in
Fall Frenzy
- Rounds start on their own - once 3 players are waiting, a 30 second countdown runs and the round begins, with up to 28 players per round
- A clickable Join line goes out when someone joins and during the countdown, and a Spectate line once the round starts - Bedrock players can type the command shown
- Everyone starts on their own pad spread around the arena - the pads fall away when the round begins
- Spectating works like duels - you fly around hidden instead of being put in spectator mode
- Fixed the arena's light blocks catching you as you fall
Minigames
- Speed Build and Battle start on their own once enough players have joined, after a 30 second countdown with a clickable Join line
- Your pet is put away while you are in a duel or minigame and comes back when you leave
- Advancements can no longer be earned inside duels or minigames
- Tips are paused while you are in a minigame
Guilds
- /guild members opens your member list - left-click a head to promote and right-click to demote, when your rank allows it
Claims
- Inside a claim you cannot build in, you are put in adventure mode so blocks cannot even be scratched - it lifts the moment you leave or are trusted, and unlocked armor stands and item frames still work
- Claims always protect from bedrock to sky - the old height toggle is gone
- Claiming on the End island warns you that the island resets and the claim will be wiped, and bedrock in the End can no longer be claimed
- New claim setting: Auto Collector, off by default - a visitor's Auto Collector enchant does nothing in your claim unless you turn it on, while anyone trusted to build there keeps it
Towns
- Towns now have four ranks: Mayor, Council Member, Citizen and Associate - new residents join as Associates
- /town permissions lets the mayor set which rank can do each town action - building, storage, doors, redstone, animals, invites, kicks and more
- /town history lists the claim block bank's deposits, withdrawals and refunds
- Promotions and demotions move one rank at a time, and nobody but the mayor can move a resident past their own rank
- /town info opens a town's info menu - the mayor, council, citizens and associates with their heads, its land and its claim block bank - and /town info <name> looks up any town
Chest Shops
- Hoppers and hopper minecarts placed by anyone else can no longer pull items out of your chest shop - yours and your employees' still work, and an older hopper outside a claim needs placing again
- Shop signs now name the mob a spawner is for, like Zombie Spawner
Custom Enchants
- Custom enchant lines now sit at the top of an item's lore, rarest first
- The grindstone now removes custom enchants along with vanilla ones
- Reharvest: a crop the hoe just replanted tells you why it will not break for a moment, and a crop you bone-meal back to full size can be harvested right away
Farming
- Shearing a stacked sheep costs one durability per sheep and never breaks the shears - they stop at their last point, and the rest of the stack can be sheared next time
Join Effects
- The lightning join effect plays again
Menus and Resource Pack
- The pause menu now carries the Ordea Craft logo
- A new welcome prompt when the resource pack is offered, including the download size
- Player heads in menus no longer show a Dynamic line in their tooltip
- The trash menu's buttons now read Confirm, Browse Community Trash and Cancel from left to right, matching the Exchange Market menu
- Wandering traders wear their normal look again - Vokai's outfit is his alone
Crates
- The Open 5 Crates button now shows how many keys you have, like the Open 1 Crate button
- Spawner Crate rewards now show the mob's head instead of a spawner block, in the preview and while the crate spins - you still receive the spawner
Blacklisted Mods
- Tweakeroo, Freecam, Camera Utils and Wurst are now blacklisted and will disconnect you if you use them
Website
- Your statistics profile now counts Exchange Market money in how you earned it and lists what you sold there
Daily Rewards
- Daily login rewards that are items now go to your /mail instead of your inventory, so a death can never cost you one - you get a message when one is waiting
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