Update

Daily Login Rewards

·23 changes·Nicoleuleet

New Daily Login Rewards: a 30-day calendar opens on your first login each day and claims that day's reward, with bigger milestones the further you go. The Ultimate Crate's netherite gear is now the rainbow-named Pixelwave set, forged onto your own tools with upgrade kits. Plus lighter frames around mob farms and spawn, /gchat, and no more limbo disconnects.

Daily Login Rewards

  • New Daily Login Rewards - a 30-day calendar opens automatically the first time you log in each day and claims that day's reward for you, with a little celebration for each one
  • The rewards get bigger the further along you are, with milestone days handing out standout rewards like crate keys
  • Miss a day and you keep your place - you pick up right where you left off next time you log in, and the day rolls over at 7 PM Central

Pixelwave Set (Ultimate Crate)

  • The netherite gear from the Ultimate Crate is now the Pixelwave set - every piece wears a rainbow name, and the five tools carry their own custom animated look
  • Pixelwave gear now arrives as an upgrade kit instead of a finished tool - combine the kit with your own diamond or netherite piece in an anvil and it takes on the Pixelwave look. It stays the exact same item: a diamond helmet is still a diamond helmet, and every enchant, all its durability and its repair cost carry over untouched
  • Gear you unboxed before converts on its own: an unenchanted piece becomes its upgrade kit, and anything you've already enchanted simply takes on its Pixelwave name and look - nothing you invested is lost

Ender Chest

  • The free ender chest is now 3 rows - the full 6 rows come with Ordea+
  • Any items already sitting in the bottom rows stay safe: you can always take them out, you just can't add more without Ordea+

Claims

  • You can no longer claim an End City or its ship until every shulker in it is cleared, so nobody can lock others out of an unfinished city
  • You can now right-click a shulker box you're holding to open it inside a claim you can't build in - the same way it already works at spawn - so you can still get into your shulkers without having to place them down

PvP

  • You can no longer duck into a safe zone to escape a fight - while you're in combat, you can't enter a claim that has PvP turned off until your combat timer runs out

World Map

  • Your dot on the public world map is now hidden by default - to show up on it, open the Companion menu and turn on World Map Visibility (or use /mapshow)

Statistics

  • Players who are currently banned no longer appear on the Statistics page or on the in-game stat leaderboards - they come back automatically once their ban ends

Custom Enchants

  • Vital Sense on a bow, crossbow, or trident now floats the damage and remaining-health readout in front of you instead of as a tiny number out at the target, so you can read it on far-away hits
  • The Reharvest hoe no longer breaks crops that aren't fully grown, so you can't accidentally wipe out an immature field while harvesting
  • Tunnel Bore, Timber, and Vein Miner now drop everything in one neat pile at the block you broke instead of scattering it across the ground

Fishing

  • Your AFK fishing summary now shows each event fish's catch chance, matching the odds in the /fish menu

Chat

  • New /gchat drops you straight back into global chat from any other channel, like party or staff chat, in one command

Performance

  • Tunnel Bore, Timber, and Vein Miner no longer cause lag spikes - boring a long tunnel, felling a big tree, or clearing an ore vein is much lighter on the server for everyone nearby
  • Chest shop displays are much lighter on frames - the floating item and price above a shop now fade out at a distance instead of rendering across the whole area
  • Stacked-mob counts no longer float over every single mob at all times - the count now shows when you look at a stack, so big farms are far lighter on your frames
  • The leaderboard and stat displays at spawn are lighter too - floating text now stops rendering once you're far enough away instead of drawing through walls across the whole area, so busy areas like spawn run smoother
  • Fixed the random disconnects to the waiting server (limbo) that some players hit after the network had been online for a very long time

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